Well ok that caught my attention. So druids are a little behind again so we need buffing up. So let's see what they decided to change.We're not yet happy with the druid level 90 row. We still like the theme of it playing into the druid's hybrid nature and we want to reassure you (which I think most of you already know) that druids won't do lower damage or healing compared to other classes just because some other class has an unambiguous throughput increasing talent at level 90. Classes are balanced around their whole package.
Nonetheless, we want the bottom row of talents to be exciting. In the next (hopefully) build, you'll see a few changes.
Disentanglement -- no longer a talent. Shapeshifting for all druids just breaks roots.
Well, that's just like how it USED to be before they took it away. So now I don't have to talent for it. More hate for us in PVP, yay! I have to admit I've been lazy this expansion, if I've been rooted I've been dispelling it instead of shifting out of it. Though in PVP I still shift out of it. I think ferals will be happy with this.
Dream of Cenarius -- increases damage spells by 70% (up from 30%).
Wow, really? OK, we must have been really lagging behind for them to have to buff us up that much. For those who don't realise, it actually means that if you cast a heal spell then your next damage spell will go up by 70%. So as a healer, if you want to do some casting DPS, this is more incentive for you to do so. I think this is a PVP type talent. I do throw out a few spells when PVPing and this is something I would choose for my resto PVP build. I can't see if boomies would want this... would they want to throw a heal into their rotation to increase their damage? I don't know. I could be wrong, it could be good.
Heart of the Wild -- now also grants 6% passive Agility and Intellect.
Not that much different from now really. Though taking this means they want us to go kitty and hit things for a while as a healer. If you don't like that dps-sometimes role then the intellect would be ok.
Nature's Vigil -- replaces Disentanglement. Increases all damage and healing done by 30% for 30 sec, with a 3 min cooldown. While active, all healing spells also damage a nearby target for 50% of healing done, and all damage spells and abilities also heal a nearby friendly target for 50% of the damage done.
This is what is exciting everyone I think. Just READ it, it sounds damn awesome. As a resto druid, this has a lot of potential - not sure what the kitties and boomkins think. I can see the applications of it, some heavy AOE dmg with lots of healing, activate this and wow I can heal and do a little bit of damage too to help out! And the same would go for boomies and kitties, in a heavy healing phase, like an aoe damage phase, hit this and help the healers out while they're damaging stuff. It sounds impressive, and even having it for 30 seconds is a really long time. How bizarre would it be to see boomkins and kitties on the heal meters (would make a welcome change from DKs and warlocks). I think most druids are pleased about Nature's Vigil, though a boomkin would rather choose Dream of Cenarius, I would have thought, for better throughput, but for utility, Nature's Vigil would be nice. I think that Nature's Vigil is probably the most useful for a resto druid, more so than a kitty or boomkin thing. Hybrid utility is one of the cool things about being a druid and having Nature's Vigil allows that. If you didn't like that role then you could always just take Heart of the Wild instead so you can have more Intellect.
Anyway, it's a good thing.
|Less of this (Image by Okha)|
|And more of this|
Anyway, lots of other druids have had things to say about it. Lissanna, Juvenate and Beruthiel have all written something, if you would like to go check it out.