Monday, November 30, 2015

Raiding - Diagonals and A Mythic Kill

Our first combined mythic run was plagued with so many problems I am surprised we got a kill!

Firstly, the Frostwolves side didn't produce the numbers required. Ultra tried to get on but his internet was rubbish. Nok was out. Duck was out. Yuuda was with his new girlfriend. Az and Exray said they weren't interested, and neither was Crooked. Ash and Brutal said that they weren't keen on Mythic. That doesn't leave many people to play.

As it was, we scraped together 9 people. Kyxyn, Aimei, Navi, Rag, Lushen, Sev, Voe (who was late), Danleet and Crooked grudgingly agreed to come. I felt bad about it, but he was too nice to let everyone else down.

Onineko produced the extra - Kupp, CTwin, Stormshot, Sonuku, Anghelz, Malkwyn, Yogoth, Sinnoh, Pharo, Angryhealzz, and Peggysui.

Kupp and Aimei were tanking and we basically split to guild groups to look after a side each.

At first we had issues with the order, but we managed to get that down quick enough, and Rag and Angry did the bulk of the healing since Pharo and I were running artillery to our cannons. I felt a bit bad as we had to take an extra DPS on our side so the Onineko side was a bit down on DPS, and Berserkers were really smashing the tanks if they weren't killed fast enough.

When we did kill it, it was so sudden, suddenly BOOM! It was dead.

Can you believe it, no guild banners!

Then we thought we'd have a crack at Iron Reaver. There was a rather hilarious member exchange when we discussed some raid positioning issues for the fight.

I was at red marker with Aimei and Kupp was at purple. Kyxyn mentioned that he put the tanks at a diagonal so they could move in to help opposite sides.

Kupp was a bit confused. He mentioned that he wasn't at a diagonal. Then, after we told him he was, he insisted he wasn't.

"A diagonal is the line between two opposite corners of a square," Kyxyn pointed out. "And... umm... I'm a maths teacher, you are having this argument with the wrong person," which brought gales of laughter from everyone else. Turns out poor Kupp thought red was adjacent to him or something, rather than an opposite. Either that or he didn't get through primary school maths. Or it could have been late.

Well. Kupp at least brought some humour to the raid. He's good for something! I kind of think of him as their morale mascot. I guess if he's always bringing humourous relief like that, I can see why.

Iron Reaver was messy. I ashamedly died to a barrage, but so did a whole bunch of other people. It seemed to go OK though overall - there are some slight differences with the bombs but other than that, it's pretty similar.

I think everyone who went actually enjoyed themselves - maybe except Crooked, who was dragged there. But he can't be sad about getting an achievement! Even Lushen said he had fun, and Aimei too. There was no degenerating to our basal instincts, screaming and pointing the big fingers of shame. I enjoyed myself, and I am looking forward to getting Iron Reaver down this week.

Officially a mythic raider I guess! Now, let's see if I can repeat what happened at the end of last expansion and keep raiding until the end of the tier! I'm not sure how long we can keep going, but there may be some people out there wanting a nice guild to raid with - you never know who might join our family next!

Thursday, November 26, 2015

Navispam - Keeva is still around!

The other day someone in Onineko asked me if I knew Keeva because he had been in her guild before, and I had said, yes of course I knew Keeva. She was one of the great resto druid bloggers in her day, alongside Phaelia, Beruthiel, Jasyla and Lissanna.

Her blog, Tree Bark Jacket, went quiet sometime in 2011, because she had real life things to do (and then her site got hacked) so I had thought she had stopped playing WoW.

I do follow her on twitter but rarely saw when she tweeted about WoW stuff and when I went to look at her tweets, I realised that she still DID play WoW.  I looked her up and there she was, still active. Boy did I feel silly. Just because she doesn't blog anymore doesn't mean she doesn't play anymore!

She was on a realm that I don't have a toon on (but I do have a toon on a connected realm - handy), and using my super stalking skills I tried to be on an hour before she was last active - anyone who has young children tends to stick to a routine and log on at the same time each day. So I whispered her guildies, asking if she was online and they were very polite and said they would send her a btag message and she would be on shortly. I wondered if this happened often.

Soon she was online! I quickly introduced myself - though no need because she did know who I was and she must have thought how silly I was because I was excited she knew of me. I asked if she would mind taking a picture with me and she graciously agreed!

The good thing about oceanic realms is you can invite to party across realms without being btagged and so we met up in her garrison and had a quick chat. I asked her about raiding because I noticed she wasn't raiding anymore, and she said she didn't have the time but still pottered around doing all the solo things and dungeons - though she did do LFR! She was quite interested in the Diablo type dungeons coming in Legion and I chattered away about how there seem to be a large amount of druid guild leaders compared to other classes. I also asked her if she had a Tree Bark Jacket in her bags - as I was surprised she wasn't wearing it - and would you believe it, she doesn't have one! o.O

It was pretty cool meeting one of my druid heroes from my early druid days! Thank you Keeva for letting me hang out in your garrison :)

Wednesday, November 25, 2015

#FriendshipMoose and Free Moose runs - An example of a great WoW community? Or an administrative nightmare?

A popular topic on the forums right now is Free moose runs. What is that, I hear you ask?

And there was also FriendshipMoose as well. #FriendshipMoose is a Twitter-community driven initiative to get people the Grove Warden mount from killing Archimonde on Heroic.

Now, both the ideas are great in theory and in sentiment, but there are a lot of things that can disrupt the whole charitable idea.

Firstly, I wanted to sign up to help as a healer. The sign up process is more like a movie sitting - once it's full you have to get the next session, except the next session isn't up yet for me to put my name on. And you don't know when the next session is.

If I donated my time as a healer who has experience on Heroic Archimonde, I think a sign up sheet with:
- Toon Name/Realm
- Battletag
- Class and Role (Tank, Heal, RDPS, MDPS)
- Available times to assist

And leave it at that. Potentially, if there were people who were planning a run and looking for people who can help (because you probably can only "carry" 4 people in a 20 man if everyone else is geared enough) they could go through the list of available people and ask them if they'd like to help.

Secondly, you'd hope that there would be some way to ensure that everyone - the person that is getting into the group as well as those who are doing the run - has a good time. You would hate to be the one carrying someone who was ungrateful and unpleasant, or be on the one being carried and being harrassed and belittled. Perhaps a rating system?

Open raid is a good way to organise all this stuff. The infrastructure is already there to set up runs and give ratings. I'm surprised they don't use Open raid as the raid organiser and just use the websites, Facebook and Twitter to promote the Free Moose runs.

Also, I'd hope that those trying to get in on their free moose will be patient. There will be a lot more people wanting to get their mount than those who want to help. I'd hate to see people angry and frustrated because they got their hopes up and were dashed.

I think that a paid run puts less stress on - because in a paid run there is little expectation that you would be able to do anything (ie a full carry/dead weight) and you don't feel as bad being a bad player because you did pay for it in gold.

Runs on our server are going for 50k gold. I think it's similar on other servers.

I hope everyone who wants a moose can get one. I wish that such a great mount wasn't put as a drop from heroic Archimonde - this would have been better kept at the store, or even attached to some world achievements. A better Archimonde mount would probably be something like the Fel wolf that the reward for the HFC meta-achievement - or a mechanical mount, like a rideable Fel Cannon or something. But, it is what it is!

Tuesday, November 24, 2015

Raiding - Glory of the Hellfire Raider (First 11 bosses)

I am quite pleased that we are doing achievements on our Thursday runs. It's a different mentality, with people happy to wipe if we're not succeeding at an achievement. Also, people are so enthusiastic when we get the achievement, it's like getting a boss kill all over again.

So far we have done the first 11 boss achievements. Some of them we had from our heroic runs already, but here's a quick run down on how we have done the first 11.

Nearly Indestructible
Complete the Hellfire Assault encounter in Hellfire Citadel while keeping the Hellfire Cannons above 90% health on Normal difficulty or higher.
Don't let me die and don't forget to keep my ammo topped up!
The key to this is making sure the machines like Felfire crushers and Artillery don't get the cannons. Occasionally mobs can run away and escape up and start melee wailing on the cannons so just have someone keep an eye on them to make sure stray mobs don't get up there. Those melee mobs are easy to get off the cannons - one hit and they will agro onto you. We had used lust for the crushers or the Artillery when they came out but since our damage is a lot higher we don't really need it on normal. Also, be quick on getting the munitions up to the cannons (which drop of all the killed machinery) so that the fight gets over and done with quicker.

Turning the Tide
Kill 10 Hellfire Guardians, then defeat the Iron Reaver in Hellfire Citadel on Normal difficulty or higher.
Hellfire guardians are mobs up on the battlements that cannot be targetted during the fight. They are marked here on this map that some kind person made on Boss Blueprint. To kill them, you need Iron Reaver to do her barrage onto them - one hit with barrage is enough to kill them.

Iron Reaver targets player for Barrage, so it's important that everyone has to stand between the boss and the Hellfire guardians so the Barrage goes in the right direction. There is also a range on the barrage, so the skulls in the Boss Blueprint are a good indication of where to get the boss placed so you Barrage can reach the mobs.

There is an enrage timer on this fight, so you would hopefully be able to get one side down before the air phase, and then the other side done when she lands. There is still time after the second air phase to get another barrage in, but it's pretty tight by then.

Waves Came Crashing Down All Around
Defeat Kormrok in Hellfire Citadel without taking damage from any of the waves on Normal difficulty or higher.
This is a personal achievement. The waves it is referring to are the waves of blobs that emerge from each pool with Kormrok's Fel Outpouring ability. When Kormrok jumps to the shadowy pool it becomes Empowered Fel Outpouring and blobs come out of all 3 pools.

ZOMG too many blobs!

They blobs move rather slowly, so you can easily dodge them if you're looking for them. It's obviously much harder to dodge 3 lots of blob waves though, so try to avoid having Kormrok jump into the Shadowy pool.

Don't Fear the Reaper
Defeat all 3 members of the Hellfire High Council in Hellfire Citadel within 10 seconds of each other on Normal difficulty or higher.
The difficult part about this encounter is that when a boss reaches 30% health, they gain a "Final Hour" new ability that persists even after their death. Persisting after their death isn't a problem, it's just that these abilities are pretty horrible to heal through.

At 30% health:
Dia Darkwhisper reaps immediately then puts Mark of the Necromancer on half the raid. You want to dispel it when the debuff turns red, but then it jumps to two new targets and eventually the whole raid is getting ticking damage from it.
Blademaster Jubei'thos in his final hour gains Wicked Strike, where he puts an image of himself behind the raid and dealing moderate fire damage. It occurs every 8 seconds, and increases damage by 5% each time it's done.
Gurtogg Bloodboil debuffs the raid with Tainted Blood, a stacking debuff which lowers a player's health by 10% each stack. This is cast once every 15 seconds.

So you can see once they start getting below 30% it's going to be a nightmare healing.

We tried to get them as close to 30% health as possible then we were going to do Jubei, Dia then Gurtogg. That didn't quite go to plan and we had them all drop below 30% and then everyone just started concentrating on the target with the highest health. We cycled our healer cooldowns and we made it! You do need quite high DPS for that last part to get through all that damage.

(Pop culture reference alert! Don't Fear the Reaper is a song by Blue Oyster Cult. I am assuming that the title refers to the reap that is cast because it's bloody scary especially towards the end where our health is dropping off so rapidly)

A Race Against Slime
Defeat Kilrogg Deadeye in Hellfire Citadel with Ariok surviving the encounter on Normal difficulty or higher.

Ariok is Eltrigg's son, who empowered himself with the blood magic of the Bleeding Hollow to distract Kilrogg and allow us to escape from the Assault on the Dark Portal. Kilrogg has him chained in Hellfire Citadel and he is there during the entire fight.

Ariok takes damage from Fel Corruption which applies a dot, and every 3 seconds is reapplied. It keeps ticking away at his life until he dies. You can't heal Ariok and you have to kill Kilrogg before 5 minutes and 15 seconds has passed because that is when Ariok will die. Make sure nobody misses their Vision of Death so you can maximise DPS and healing.

You get Ariok as a follower when you get this achievement, so it's one that's worth doing and does not require a strategy different from normal - just kill it fast!

"Blood and honour, Commander."

Get in my Belly!
Defeat Gorefiend after killing the Soul of the Crone in Hellfire Citadel on Normal difficulty or higher.

One of the trash mobs before Gorefiend is Gorebound Crone, and she has a lot of health, and throws out Soul Fissures that you have to stand in otherwise they do heavy shadow damage to the whole raid. This achievement, we get to fight her again!

Inside Gorefiend's Belly whilst he's channeling Feast of Souls are 3 Fragments of the Crone. You have to die to get inside his belly, and then you can kill all 3 Fragments to make the Soul of the Crone spawn. The Soul of the Crone has the same amount of health and abilities as the Gorebound Crone so everyone has to kill the Crone and stand in those Soul Fissures.

So how do you get into the belly? You have to kill yourself. And you can't already have gone into the belly so it has to be 3 DPS who haven't gone in already. And to kill yourself you have to jump into the pool behind Gorefiend. I had a bit of a mind blank and when Sev jumped in to kill himself I kept healing him up LOL.

It's only one Feast of Souls you have to sacrifice your DPS, so as long as you have the damage and heals to get through another one and kill Gorefiend before you run out of room, you're laughing.

(BTW - this achievement is a pop culture reference to the Fat Bastard in Austin Powers, who yells "Get in My Belly" and is hideously obese like Gorefiend!)

Pro Toss
Defeat Shadow-Lord Iskar in Hellfire Citadel without anyone holding the Eye of Anzu for more that 5 seconds in a row, on Normal difficulty or higher.

You'd think this would be an easy achievement. Just chuck the ball back and forth, easy right? Well, there's just that little problem of interrupting the Fel Conduit from the Shadowfel Warden and dispelling the Fel bomb that the Corrupted Talonpriest casts on people. HK and I decided that we would just throw the bomb between ourselves but we were also trying to make sure we did our interrupts and dispels, and we'd accidentally hold the ball just that little bit too long!

It would be nice if you had an extra tank and extra healers so you could just ignore or the mechanics of interrupting and dispelling and just heal through them! I think that it probably is possible to do it that way. It took me and HK many goes, and we also got Kyxyn to tank and I got Tacky and Deidrea to heal so I could concentrate on throwing the ball and dispelling and HK could concentrate on throwing the ball and interrupting.

Boy were were glad that achievement was over!

I laughed at this achievement because I'm pretty sure they are making a pun on Starcraft's Protoss.

I'm a Soul Man
Defeat Socrethar the Eternal in Hellfire Citadel after killing 20 Haunting Souls within 10 seconds on Normal difficulty or higher.

In phase 2, 6 haunting souls come out from the blue portal and continue coming out every 30 seconds. You just need to keep them all trapped for as long as you can until you get 20 of them (which will be after 1.5 minutes). Then let your DPS kill all the ghosts. Hunters with traps, druids with entangling roots will all be helpful. It's probably best that you don't lay the fire like you normally do to get rid of the ghosts because they might die. Maybe perpendicular to them so it slows them down a little bit. The prisons from the boss will help hold them in place.

We actually got this achievement from stuffing up in heroic, and not from actually trying to get it. I am not sure how we fluked it, but we'll have to try it again and see how difficult it is to do. I think you would need a lot of ranged on to get it.

(This achievement gets its name from the song Soul Man written by Sam and Dave, and also had a cover performed by the Blues Brothers)

This Land was Green and Good Until...
Defeat Fel Lord Zakuun in Hellfire Citadel without absorbing any Rumbling Fissures on Normal difficulty or higher.
This achievement is funny. Normally you soak rumbling fissures so that the one that isn't absorbed, is where the big crystal comes out of the ground and then you have to protect that crystal from being hit. If you don't stand in the fissures, a fel crystal will pop out of the fissure. Each time one of the purple waves comes out and hits a crystal it causes heaps of damage. So for this achievement, you have to be a bad player and not absorb any of the fissures so they pop up everywhere and then kill Fel Lord. It's not dreadful on normal. The other good thing is that nobody has latent energy so there will be no massive explosions from being hit by dark energy. This was quite an easy achievement to do as long as you can heal through the damage - which isn't too bad on normal.

(This achievement is a reference to The Dark Crystal. "A thousand years ago, this land was green and good - until the Crystal cracked.")

You Gotta Keep 'Em Separated
Defeat Xhul'horac in Hellfire Citadel without triggering any Shadowfel Annihilations on Normal difficulty or higher.

When Xhul is green, he casts Fel Surge and there is green fire. When Xhul is purple, he casts Void Surge and there's purple fire. There are also some confounders like Unstable Voidfiends casting Volatile Voidstep (which if you stand in, make purple fire). Even on our best efforts on a usual kill we have green and purple fire popping up all over the place and causing explosions. And of course, if we didn't purposely cause explosions we would soon run out of space and die a horrible fiery death.

There was some quick tanking swapping that we don't normally do when we kill Xhul. The tanks have to be very fast and taunt swap in the phase after Omnus is killed when he changes colours to prevent the wrong strike attack from being done on them as the most likely cause of a Shadowfel Annihilation in this phase using the strategy for positioning comes from slow tank swaps.

The main problem with this achievement is that you usually stuff it up towards the end. All I can say is be vigilant with your fel/void surges and don't go into the black hole if you have have the fel surge debuff on you.

Good luck with this one! We actually got it in less goes than it took us to get Iskar. But Iskar is funny like that.

(Another song pop culture reference! "You Gotta Keep 'Em Separated" is a song by The Offspring)

Non-Lethal Enforcer
Defeat Tyrant Velhari in Hellfire Citadel without killing the Ancient Enforcer on Normal difficulty or higher.
The Ancient Enforcer is the one that comes out FIRST in the Tyrant fight (at 90% health) and all you need is a third tank to tank it away from the raid (a good spot is the wall as far away from the raid as you can and still be in range of healers) and dodge the fireballs that it shoots out (make the Ancient Enforcer face the wall so that the fireball doesn't hit the raid), whilst the rest of the raid deals with the fight as normal. The funny thing was, Aimei and Kyxyn said how easy it was not having to worry about that stupid add throwing the fireball around - made it a little easier for them tanking! This achievement is not difficult, and is one of the easier ones to do.

Good luck with your meta achievements and hope you get your mount soon! Stay tuned for the last two achievements in Hellfire Citadel - they are probably doozies! Will let you know how we got it down.

Monday, November 23, 2015

Guildleader Chores - Why I'm looking forward to Legion as a GM

I've been a bit distracted the last few days - every spare moment I was spending glued to the iPad binge watching Jessica Jones on Netflix. But now that binge is over, I can get back to normal blog writing.

Of all the things that were announced about Legion that would make my life easier as a GM, one of them stood out like a pimple on a supermodel's flawless face.

Tradeable personal loot.

"Duplicate items will now be tradeable."

Thank. The. Bloody. Earthmother. This makes me a VERY HAPPY KITTEN!

It means a lot of things to me. Firstly, that was one of the reasons that people are so against personal loot in the first place. Getting items that you don't want/need because you have them already. This at least, takes the problem of duplicates out of their hands.

That's probably ok for cloaks, rings, necks, trinkets. Probably not that great for Tier unless you have someone of that class in the raid with you. So the poor single mage in the raid has no buddy to pass their tier onto them. Not so bad however for the 4 monks that we have in our raid team.

The other thing, was whether they have the item STILL. So say you get a cloth item that's not exactly what you want, so you DE it. The next time you do that boss, it drops again. But, technically you don't have that item anymore, so you still can't trade it to someone, say the warlock, who thinks that item is great.

Now here is the second big thing. NO MORE EPGP!

In terms of administration, that's a huge relief. I still get lots of complaints about EPGP. People still think it's unfair in terms of who gets loot. People don't want to take loot, because they worry about not getting the trinket later. People don't like others donating to the guild bank "to get ahead". The criticisms for EPGP is that it doesn't take into account things like how good a player you are, or how well you play in a team. I think the whole thing is quite fair and open, but it makes looting after a boss kill SO SLOW. Personal loot makes that a whole lot faster.

Thirdly, there will be no more loot drama. Someone with more EPGP decides to take a shoulder item when they already have an item of the same ilvl, compared to someone who has a shoulder item which is 15 ilvls lower but is lower on EPGP. OR, someone with high EPGP bids on an item, that's BIS for someone else, but the item is still an upgrade for them. That kind of crappy drama drives me nuts, and though we rarely have that sort of issue, it's usually only a problem early in a new tier. Now, that problem is gone, if I go to personal looting.

So, it all points towards personal looting. I had already considered doing it for Legion, but with the knowledge of that change coming, I am REALLY going to go ahead with it in the next tier.

But of course, I have 8 months or so before I have to worry about that. But there's nothing wrong with a little ray of sunshine.

Thursday, November 19, 2015

Raiding - I haz a Moose

I admit, I had my concerns about tonight.

I logged on and Xyn said that not many people were on in Onineko. Even CTwin wasn't online. I saw a few online and we also had a big turnout for raid tonight (no doubt because everyone was excited about a moose) and people wondered why are we raiding with another guild when we have this many people?

But, the Oni guys were just lazing around because raid was half an hour after what they were normally used to. When we rounded them all up, we had more than 30, and we sat out some of ours and some of theirs and did what we thought we would have to do - we did a second Archi run straight after.

Then we had issues about what voice program to use - they had started using Discord whereas we were still on Vent. Of course, I had forgotten that I only had a certain number of slots for Vent so that was bummy because some people couldn't get on. Oh and the LAG was terrible! I ended up sitting on both chats which was noisy as hell trying to tell people what to do (especially for chains because I would call one one side but forget to call let the other side know) but after a few false starts (Darkness somehow did a DK/hunter thing and pulled early, and on the next attempt 3 people got hit with fel burst resulting in many deaths) we got Archi down quite easily.  When we went again the second time, it wasn't as easy but it was still done in a timely fashion.  And everyone who went got their moose.

Loot was done as rolls and it was all quite civil, I thought.

There was no huge drama (though we weren't all on the same voice chat so it was difficult to determine) and though people were surprised with the large turnout, I can pretty much guarantee that many of those will not be raiding mythics and go back to playing Fallout, Starcraft or other games.

I think almost all the loot was taken! Which was great! I even rolled my trinket, so I was chuffed as. The officers of both guilds had a quick chat and thought that the night went well enough to go ahead with mythic runs and we shall see who is interested in coming. I'm quite excited now thinking that we have something new to do starting next week - if only I could drum up as much enthusiasm for getting my valour points!

Tuesday, November 17, 2015

Patch this Tuesday

Well the patch that's the last patch that contains anything of interest before Legion is upon us tomorrow.

Thank goodness I managed to get my arena season done.  And Sev and Crooked too. The kodo mount is not my favourite because it looks a bit like a troll mount but everyone else seems to like it.

I guess this mythic raiding cross realm thing will be happening sooner than I think, if everything goes according to plan.

Also, there might be some valour grinding to do, with these gear upgrades. I'm not looking forward to that, it sounds like such a chore!

Everyone was telling me that an heirloom trinket drops from mythic dungeons but it's a little hard to get excited about that when I have no alts.... and there have been changes to gear in the dungeons too.

Hopefully after patch we'll see lots of guilds getting heroic Archi down! And the moose mount is here, so I am looking forward to getting that down on Wednesday for our new mount :)

Saturday, November 14, 2015

Silly - Creepy Frostwolves Xmas card

There was a weird bug with Ultra the other day during Iskar, so much that Exray collapsed in laughter.

I have no idea how he ended up looking like this... but Exray made a Christmas card out of it!

Friday, November 13, 2015

Raiding - Tried to help....

I broached the subject of mythic raiding once a week to the guild on Wednesday whilst we were doing our Archi kill and there were a number who were not interested and those were concerned it would not be a good mix. Thursday was supposed to be achievement day but when we logged on there were only 3 of us online, and Onineko only had 15 so we offered to go help them. They got Manny down but were so close on Archi many times with no success - there was a 0% wipe with another low % wipe, but it just felt like I wasn't healing enough. We dragged Sev and Lushen along as well to join in the wipefest.

One time when Lushen and I were in the banish for the sacrifice I was saying to him that I wondered what an Archi kill looked like, and he said he wondered too. After all, the view of the kill is so boring on the inside of a banish....

We had our tanks mix and match a bit with theirs to get used to things - I think Peggy and Kyxyn got along well, and both of them do better DPS in their offspecs than Aimei and Kupp. But at least they were getting along, not fighting and doing the best they could. During their scheduled 10  min break we had an officer discussion about some of the things that we would do for the mythic raid including healers, tanks and DPS, and Kupp was pretty ruthless about who he was going to sit out, whereas I had been thinking are we going to get enough people showing up! But, with Crooked saying he isn't interested in Mythic, that's one person I don't have to worry about sitting out. Yuuda said he would sit out if needed and we probably can't bring 2 druid healers anyway and my offspec is pathetic. If Rag came then he would be an easy choice, but since I'm not sure if he's going to continue playing it would probably be Yuuda and me and Nok if he wants to heal for a bit. 

Doing Archi then seemed like how it was when we were struggling with infernal phase where people were dying left right and centre. I was doing the calls for chains but I realised that it's pretty lousy for me to do it because I am on the banish duty then when I go in I can't call them, and when I come out I forget to do it because I hadn't done the last one so I think next time I'll just get someone else to do it.

Ugh, and really missed doing an achievement that night. Haven't felt like I had worked on a decent one in ages! Perhaps later in the week or next week at least, that would make me feel like I had done something useful at least!

Wednesday, November 11, 2015

Navi's 10 favourite boss fights in Draenor

Wes (Elementally my dear Shaman) wrote a post on his top 5 raid bosses in WoD, and I replied it with my top 5, but there are actually some dungeon bosses that I quite enjoyed as well, so I thought that the topic deserved it's own post on my blog as a memoir of WoD.

Overall the boss fights in WoD were quite good - new and interesting mechanics, and though they may not have been fun they were different and interesting, so they should get a mention! A big thanks to Misty Teahouse - the boss images are from her site.


(Blackrock Foundry)
A boss that rolls along straight lines eating ore along the way? Now that's rather original! The randomness was bloody annoying and healing it could be awful! The meta-achievement for Oregorger was very satisfying when we got it done!
Hansgar and

(Blackrock Foundry)

The stamping motion on a moving platform was a new idea, and itt made for some amusing deaths. And of course the pop culture reference was great too.
Socrethar the Eternal
(Hellfire Citadel)
Though this fight annoys me to no end, it was a different tack on the tank-enters-construct idea (think Putricide, Amber-shaper), with a bit of nasty healing and add control on the side.

(Blackrock Foundry)
The mechanics of this fight wasn't what I liked best about it, I quite enjoyed the movement and it's a nice fight for druid healers. I think I just liked laughing at people who got speared to the ground.

(Blackrock Foundry)
Grabby hands was a great mechanism, unique to WoD. And he was one very ugly boss with his monochin.

Lots of movement and coordination, dodging glowy orbs and that swapping debuff made this fight really challenging. I probably shouldn't put this in here since it's an end boss, but I liked it more than Blackhand and Archimonde, though they were good fights too.

(Grimrail Depot)
Grimrail Depot's 2nd boss was a really cool fight with the train and the guns and the fire - it's a pain the ass to heal and I was never good at picking up the items and using them appropriately but the concept was a great one!

(Hellfire Citadel)
Who doesn't love to play hot potato? Throwing the orb around to people with the wind to stop them being blown away and then getting to have an important job like dispelling whilst holding the orb makes healing a little more interesting.

Healing a mushroom so that it will heal us and give us mana is a pretty cool mechanic from a druid's point of view, so this boss gets number 2 in my book! It also got the edge on Iskar because I forgot about the cool flamethrower mechanic too.

(Blackrock Foundry)
A boss that you have to move to different tracks to dodge trains - now that's a cool boss. This expansion had a lot of trains, I noticed! I guess we had our fill of boat fights in Cataclysm and Lich King. I love this fight and I still love doing it now.

So I'll ask what Wes asked - what are your fave bosses in WoD? Go check out his post and read his thoughts too, and I'd love to hear what you think!

Tuesday, November 10, 2015

Warcraft Movie Breakdown (by HeelvsBabyface ) - Easter eggs and stuff only a WoW player would understand

My guildies and I were discussing the WoW movie and all the things we could see in it (like the Dark Portal) whey Kyxyn linked us this video by HeelvsBabyface which goes over the trailer with a fine toothed comb.  It's a great breakdown, pointing out all the things in game and lore that you might have missed if you blinked! I highly recommend watching it.

One thing that wasn't said in the movie but said in the comments (and this was something I managed to pick) was this scene:

And I'm going to steal an image from my friend Voros who has a picture of Lakeshire in Redridge Mountains on his blog. It's a pretty accurate re-creation of Lakeshire, don't you think?

And I was convinced for a while that these are draenei, especially the one on the far left, but when I looked closer, though they had glowie eyes and pale skin, there were no horns or tails on any of these beings. They were probably just beings of power. I do however like their robes. It does look much like they do in game!

Anyway, too busy spoiling it for ourselves, picking at the lore inconsistencies, but I think since Metzen is working closely with them to tie it together and he's happy - well then I hope we'll be happy!

Monday, November 9, 2015

Guildleader Chores - Well I can't sit here moaning I have to do SOMETHING

The doom and gloom of disgruntled WoW players is contagious. How can you keep your positivity and excitement up when EVERYONE is constantly dragging you down?

I am, of course, talking about the very LONG wait before we get an expansion in World of Warcraft.

And I am not saying that you aren't allowed to whinge. Of course you are. And I will listen to you and nod my head, and agree with you because I can understand how frustrating it is. What does Blizzard think we're going to do now with no new content to do until Legion drops? Why should we pay money for the next 10 months with nothing new to do? I am going to unsub until Legion and if they can sell it well enough then maybe I'll come back. I get it. I hear you.

It is almost as if it's the "trendy" thing to say. The go with the flow thing to say. Like when everyone says they hate the former Prime Minister Tony Abbottt, you couldn't be one of those people who would say that you actually like him because you would be met with ridicule and derision.

So let's look at me. I am a heroic raider and I have my AotC for killing Heroic Archimonde. I have finished the arena season with my 100 wins for my mount, but a lousy rating.

But I still have so many things I want to do. And one of them is having a crack at mythic.

I have said that I am not going to recruit people just so we can raid mythic. Those sorts of people tend to be vagrants - looking for a better guild to hop to and when the going gets tough, they get going. And I understand that. It's their money, their game.

I have been thinking about it since I heard what patch 6.2.3 will bring, and I decided that we will attempt do cross-realm mythic.

This begs the question - how do we do that? Do we list ourselves in group finder? Do we approach another guild?

There was an obvious solution to me, but inside I was hesitant. I did know a guild that was similar progression to ours, with whom I had some rapport already. That guild was Onineko, on Barthilas.

The GM of that guild has been a friend of mine since Pandaria. CTwin and I became friends through Challenge Modes and I have been to their raids before, and also have an alt parked in their guild. He also has an alt parked in my guild. But, do I want to jeopardize that friendship by suggesting a mythic co-op when I know the problems that can arise from any kind of guild alliance?

Pfft, surely friendship can get past those obstacles right? I mean, worrying about whose tanks are going to tank, how do we do loot, whose instructions do we follow, tensions and egos within the raid team - those aren't actually REAL problems are they?

But they are. Guildies having a relaxed atmosphere in which to raid with a bit of challenge and none of the elitist crap is what I'm looking for. I know we're not a mythic guild, but we've reached the end of heroic, so where else is there to go, right?

So, I broached the idea with Kyxyn and then later with Aimei and Sev, and there was some hesitancy and some positivity. Then I spoke to CT about it and he was open to the idea, though it would need lots of discussion. We fleshed out a few ideas, but really, what it would come down to, is whether the two groups would get along.

On Sunday night they were doing a raid and I asked Kyxyn and Aimei to come with me to their raid to see what they thought of their raid. I had already warned them that Onineko are a little more boisterous than our guild, and since Yuuda was on, I brought him along as well. It was a relaxed raid since it was farm bosses (lower floor) and so there was a bit of mucking around and brute forcing stuff, but I had fun and the others had a good time too. CT had told Onineko to be on their best behaviour which was of course a flag to say let's be really loud and worse than normal, but overall it was pleasant, and you could see that everyone got along. I envied them a bit because I wish MY raid would get along as well as that, though I admit I have a slightly tighter rein on language than they do.

I was a little embarrassed by esteemed guildies. Aimei and Kyxyn were there on their alts doing stellar DPS (cough) and also died a lot. Yuuda, who was supposed to be my showcase healer, died twice on Gorefiend. Even the priest asked if Yuuda was afk because his healing was so poor. I, of course did my usual average healing and lots of talking...

I've decided that tonight I will let everyone know my intentions for our guild direction for the next 10 months, which will be to do Heroic Archimonde on one raid day, one raid day for mythics, and one raid day for clearing out raid achievements for mounts. There were a lot of people planning to unsub, so I don't know if that will keep them or not, but I think that that at least for the rest of us who are still going to play and raid till Legion drops, it will give us something to do. I'm hopeful it will work out, and that we will keep having fun! Fingers crossed.

PS: An interesting side note which I've always laughed about is that Onineko means "demon cat". So literally we snow dogs (wolves) will be playing with hell cats. How weird is that.

Sunday, November 8, 2015

Navi's Blizzcon Day 2 thoughts - Some long needed changes to the game!

There were tons of things that were brought up in the World of Warcraft: Legion - Game systems panel, and there was one thing that was REALLY a major game satisfaction changer for me.

The huge changes to TRANSMOGRIFICATION.

Firstly they made the wardrobe. Here you will put all the items in your bag and void storage that you are soulbound will be added to your wardrobe. And it also shows you all the things that you CAN collect (greyed out) so people can go out and look for those items that they're missing (or for those obsessed completionists, go and hunt down every single helm that you can have for your armour choice).

The other bombshell news was that for every quest that we have completed, they will add the loot from that (whether you chose that armour reward or not) into the wardrobe. So 10 years of backdated quests, I will have all the outfits that I'd thrown away or disenchanted years ago!

The UI is familiar but with the wardrobe stuff on the right. This is a great addition and poor Mogit won't be getting much use anymore as you search for the perfect item transmog for your outfit.

Secondly, they added OUTFITS! You can even link your outfits to others so they can copy your outfits, and you can even customise them to show helm or cloaks, and now you can even choose not to show your shoulders too! AND you can have the outfits change as you change your spec too - now THAT is awesome!

Then he said there were 3 new transmoggable slots added. I was wondering what they were. Were they going to start showing rings now on fingers? But no, it was better.

Tabards, shirts and weapon enchants will now be in the wardrobe! How absolutely brilliant!!! My mind is totally blown over the number of bank slots I will now have!

Professions had some big changes. I'm not sure I quite understand it all, as it seems to me that crafted items are going to be very powerful alongside raid gear. I guess I don't mind that so much as long as the time sink into making one is as much as it is to kill a new boss.

However, the shared nodes for gathering is great. I like it in Guild wars 2 and it makes it better for everyone. I don't have a gatherer so it doesn't affect me.

A number of class changes were discussed to make the classes more immersive. Sub rogues sound bloody scary now, more stealthing and teleporting across the map to deal damage to some other target?? Melee hunters really are a thing, and disc priests will be mainly atone healing. Shadow priests are gonna be freaky with insanity and tendrils coming out of them and stuff! Guardian druids are going to be more tank bear face tanks instead of dancing ninja bear tanks.

Demon hunters and class halls didn't really have much of interest to me - because they're new, and I'm looking forward to seeing them anyway, so anything about them will be rather engaging to me regardless.

It's nice to see Karazhan being relevant again, Dalaran being a focal hub, and going to older areas to work on our artifact weapon. I guess I was always going to be excited about an expansion, but now I really have something to be excited about!

Saturday, November 7, 2015

Navi's Blizzcon Day 1 thoughts - Legion, levelling and changes to dungeons (and AMAZING trailers!)

After the doom and gloom that followed yesterday's leak that the supposed release date of Legion could be as late as mid September, it was nice to be EXCITED about a new World of Warcraft expansion even if everyone else is extremely negative about it.

So to hype us all up, Chris Metzen came out and showed us the Cinematic trailer for Legion which was pretty amazing.

Firstly, Varian looks great in this cinematic. And what's also great, is we see more of Sylvanas. Which leaves me some questions - where is Vol'jin? I suppose our leader is not really the adventuring and conquering type, preferring to stay at home.

Demons, demons, demons. Well, this is Legion after all, and it's about demons. And Demonhunters. There is lots of talk about demonhunters, which after all is a big selling point for the expansion.

There are also a number of changes coming which are quite positive from my point of view.

There are four zones in Broken Isles (the new area) that you can level in, and you can level in any of those zones as it scales with you. That's cool, so you can do them in any order you like! Hopefully spread the crowds a bit (though really, will there be any crowds? Everyone has quit WoW). Also, since it scales to the player you can play with your friend who may be a different level to you, as the quest scales for them (say for example at level 102 it takes you 12 seconds to kill a mob, at level 106 it will still take you 12 seconds to kill that same mob). That reminds me of Guild Wars a bit, but I do like that, it allows more playing with friends - a great way to get new people into the game.

You know, when I heard that they were making Legion challenge modes scalable with extra levels of difficulty (and coming with that, higher level loot), and continually adding to them to increase the challenge, I thought of the Grumpy Elf. How many times have I heard him complaining talking about making dungeons relevant again? I though that this option is quite good - dungeons still giving good gear and scaling upwards in difficulty as you defeat certain challenges in them. It sounds pretty awesome on paper, and you know I do like a bit of a challenge. Of course, I wondered how does that work - does it scale to the highest Challenger's Keystone in the group? Of course these little questions will be answered sometime in the future as the answer is not really important, more a curiosity.

This sounds stupid, but I do like to hear that there ARE raids, but I don't really care what is in the raids just yet. So we know that the first raid is Emerald Nightmare, and there is a dragon there AND Cenarius. I know it's all in a twisted version of the Emerald Dream but killing Cenarius seems really WEIRD.

Lots of talk about demonhunters and the starting zone and the lore, which actually made me think I'd like to play one, just to try. Maybe I will finally understand why everyone likes playing alts so much! I hope there are lots of pretty cinematics to go with it!

That's all that I have to respond to in regards to the WoW aspect of Blizzcon Day 1.  There are MANY other things that I want to talk about like the other games, but I'll save that for a later post. Oh, and I have to mention that I had tears in my eyes watching the Warcraft movie trailer. Look at Durotan. That great Frostwolf leader. I admire him and I aspire to be like him!

Friday, November 6, 2015

Blizzcon tomorrow, thoughts on next year, and September release of Legion

I'm not even at Blizzcon and I'm excited about it - I am looking forward to getting up early tomorrow so I can watch it all on my virtual ticket!

There will be movie trailer stuff in the opening ceremony, I'm sure, and then after that I'll have to pick and choose about what I want to watch. I am also working tomorrow afternoon so that means I will miss a little bit, but maybe I can stream some stuff on my phone. I can see what they're going to say about Legion. And I'm very excited that Linkin Park will be playing at Blizzcon's closing ceremony - I was thrilled with Metallica last year and this year they had Linkin Park which is also super exciting. I wonder who they will have next year? How can they top that!

All this talk of Blizzcon got me thinking about next year.  And so I have decided that next year I will go to Blizzcon!

I even got my guildies excited about it. So far 4 of them have decided they would like to come. I hope that I can secure tickets for us all - I know it's super hard trying to actually GET tickets. But fingers crossed that I can actually get some.

One other thing I considered was some sort of cosplay. So I will definitely don something for next year's Blizzcon, something tasteful hopefully! The extent to which I do it will depend on how much time I have, I suppose!

I was looking at the store, and like always, I have a bit of Blizzcon fever. There are some cute things in the store that I would like to buy!  I do like the singlets, and the plushies, and that Diablo heat changing mug is rather cool!

I saw everyone was getting excited collecting those Blizzcon pins. OMG, more things to collect, I'd better not get my hands of them or I'd get obsessed.

The big news that broke today was that Legion will be released on or before 21 September 2016.

There has been a lot of commentary about that. A possible 10 months of no new raids or new content - how many people are going to unsub from game when that happens? There are a lot of grouchy WoW players out there and if guilds were about to keel over - well this is the time that it would happen.

The release could be earlier. WoD had a Christmas or earlier release date and it came out in November. Blizzard always likes to put a "latest date" on their releases, so we at least know that by that time we will have a game to play.

I imagine there are many unsubs coming. I am not afraid of a guild collapse or anything like that - just because we don't raid it's not the end of the guild - but there will be a LOT of people who won't be raiding. I am just looking forward to xrealm Mythics, and hopefully hooking up with some friends so we can still raid a bit until Legion.

But, Blizzcon is distracting everyone and everyone will be excited about that. Though I would hate to be there for Q&A Legion and see how many disgruntled players will be whinging about the lack of new content for the next many months!

So for those who have virtual tickets - what are you excited for at Blizzcon, if anything?